Titan Quest - Analysis + Innovation
A downloadable exercise
This project is an excercise that I am doing together with my game design students. The final goal is to create a digital prototype of a new game concept starting with the strong base of a successful game.
Often new game ideas come from little innovations, we decided to iterate on the core mechanic of Titan Quest, by THQ Nordic.
- We started analyzing the game Titan Quest, by THQ Nordic
- We stated a problem to face. Game design works better with a problem statement.
- We generated ideas using the SCAMPER creativity tool
- We selected the best ideas using the innovation matrix technique
- We defined 2 new features for our game.
We are currently writing the instructions manual of an hypothetical tabletop game in order to design a physical prototype for our game and have more clear what we should build in a digital prototype.
Status | In development |
Category | Other |
Author | Paolo Gambardella |
Tags | Classes, Game Design |
Download
Download
Titan Quest - Analysis + 2 Features Proposal.pdf 5.2 MB